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ShadowSpace

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This is a copy of the ludum dare game made for the minimalism theme. It started as an allegro project but is now a direct x 9 project as an attempt build a 2d shooter similar, but updated, to Life Force.

What is here?

Right now all that is here is some test code. Things I have semi-worked out:

  • Exporting and loading models from Blender
  • Timer and game loop so rendering runs as fast as possible but the controls and updates are fixed.
  • camera controls: Being able to move about in a 3d environment. (Basically making sure I can do math).

=== TODO

  • Figure solidify level requirements and implement in code.
  • Solidify generic resource handler for sounds/images/models.

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a more developed version of the ludum dare 26 game

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