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Toga doesn't currently have any OpenGL support.

I've never used GLFW before; but based on a quick scan of the documentation, it seems at least plausible that you would be able to write a Toga widget that wraps a GLFW context. Toga doesn't do any window management or compositing on its own - it's a wrapper around whatever tools and libraries are provided by native platforms. If you're able to work out how to get a Cocoa/Winforms/GTK compatible "widget" out of GLFW (something you could add to a normal Cocoa NSView/Winforms Form, or GTK layout), wrapping that in a Toga layer should be reasonably straightforward.

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@skiwan
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@mhsmith
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