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v1.1.0
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Added
Quest Tab - New tab for Quest world conversion
Scene duplication wizard (creates _Quest version with cloned materials)
Build target detection and auto-switch to Android
Transform sync from PC scene
Extended Auditor - Granular performance analysis tools
Audio Auditor - Detects stereo clips, uncompressed audio, with auto-optimization
Particle Auditor - Flags high particle counts, collision, transparent materials
Physics Auditor - Detects expensive MeshColliders on Rigidbodies
Shadow Auditor - Finds small objects casting unnecessary shadows
Shader Auditor - Identifies non-mobile shaders (Quest mode)
Texture Auditor - Detects missing Android compression overrides
Avatar Components Auditor - Finds leftover VRCAvatarDescriptor/PhysBones in worlds
Post-Processing Auditor - Flags expensive volumes on Quest
QuestConverter - Utility class for Quest optimization operations
Shader swapping to mobile-friendly variants
Audio optimization (force mono, compression)
Particle count reduction
Rigidbody optimization
Shadow caster removal
Post-processing removal
Audit Profile selector (PC/Quest) for context-aware scanning
Changed
Refactored Auditor tab into partial classes for better maintainability
Scene Weight Inspector now shows compressed size from build log when available
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