Add support for MIDI playback using FluidSynth#26
Merged
benstone merged 4 commits intobenstone:mainfrom Mar 25, 2026
Merged
Conversation
c385e75 to
b301fa2
Compare
Contributor
Author
|
I've just re-pushed to remove a couple of remaining |
benstone
reviewed
Mar 24, 2026
This method can be used by callers of the audio stream implementation to manage the ringbuffer usage.
Add FindFluidSynth.cmake to locate and use Fluidsynth on SDL builds, as well as FetchFluidSynth.cmake to download binary libraries and headers on Windows. Ensure that the github workflows are updated to reflect the new dependency.
This MIDI stream implementation uses FluidSynth to render audio samples for MIDI events used to play the background music on both Windows and Linux. Enable the FluidSynth MIDI stream implementation by default for SDL builds and for Windows builds include a MIT-licensed SoundFont from the musecore project. Update the THIRD_PARTY_LICENSES.txt to reflect the new dependencies.
Use the new MIDI streaming playback device for SDL-based builds.
b301fa2 to
cd4280d
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This series adds support for MIDI playback using FluidSynth to further replicate the original 3D Movie Maker experience with 3DMMEx! Whilst it is possible to use FluidSynth MIDI playback on both Windows and SDL builds, the default is to continue to use the Windows in-built MIDI player where present: but of course the main purpose is to allow MIDI playback on non-Windows platforms such as Linux.
Many thanks to @benstone for their help and advice when implementing this feature, including adding the prerequisite miniaudio audio backend along with a refactoring of the existing MIDI stream classes to make implementing this feature considerably simpler.