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psuedo code as of 6:52pm 18 Aug by Heidi

//variables var tile = 2; 16 tiles at 16 locations each location a variable

//location, or mapping 16 locations A1 A2 A3 A4 B1 B2 B3 B4 C1 C2 C3 C4 D1 D2 D3 D4

//user input, movement finger movement 1.up D1 to A1 D2 to A2 D3 to A3 D4 to A4

down A1 to D1 B1 to B2 etc

left A1 to A4 B1 to B4 etc

right A4 to A1 B4 to B1 etc

//changes triggered if value == value value *= * 2

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