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One-frame lag when spawning scenes #8616

@thefakeplace

Description

@thefakeplace

Bevy version

0.10

What you did

Create an entity with a Handle<Scene> in FixedUpdate during game logic.

What went wrong

Spawns one frame later, once scene_spawner in PreUpdate runs.

Additional information

Seems like a natural consequence of bevy_scene's design.

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    A-AssetsLoad files from disk to use for things like images, models, and soundsA-ScenesSerialized ECS data stored on the diskC-BugAn unexpected or incorrect behaviorC-PerformanceA change motivated by improving speed, memory usage or compile times

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