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Objective

Fixes #21582

Solution

In the original implementation of extract_meshes_for_gpu_building, we didn’t account for the case where components are removed. This patch adds fixes for all affected components.

Testing

The example shadow_caster_receiver works now.

@alice-i-cecile alice-i-cecile added this to the 0.18 milestone Dec 2, 2025
@Zeophlite Zeophlite added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Dec 4, 2025
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@andriyDev andriyDev left a comment

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Seems sensible!

@alice-i-cecile alice-i-cecile added S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it and removed S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Dec 14, 2025
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Dec 14, 2025
Merged via the queue into bevyengine:main with commit be4f4e7 Dec 14, 2025
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Labels

A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

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Status: Done

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Successfully merging this pull request may close these issues.

Toggling shadow caster/receiver doesn't work in the example

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