Skip to content

Conversation

@IceSentry
Copy link
Contributor

Objective

  • wgpu 27 changed debug_group validation which breaks the camera debug_group

Solution

  • Use insert_debug_marker until we find an alternative to using a debug_group

Testing

  • I tested my change with the wgpu 27 branch

Showcase

Unfortunately, this means we lose the nice groupings for each camera but we can still see each marker when a camera is being rendered

ngfx-ui_0ejTHJqRDH ngfx-ui_yCBEtE0i1E

@IceSentry IceSentry added the A-Rendering Drawing game state to the screen label Dec 9, 2025
@mockersf mockersf enabled auto-merge December 9, 2025 18:04
@mockersf mockersf added the D-Trivial Nice and easy! A great choice to get started with Bevy label Dec 9, 2025
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Dec 9, 2025
@mockersf mockersf added this pull request to the merge queue Dec 9, 2025
Merged via the queue into bevyengine:main with commit 953a1cd Dec 9, 2025
43 checks passed
@github-project-automation github-project-automation bot moved this to Done in Rendering Dec 9, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

A-Rendering Drawing game state to the screen D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

Projects

Status: Done

Development

Successfully merging this pull request may close these issues.

3 participants