Allowing using ChildOf directly inside bsn! macro#23921
Merged
alice-i-cecile merged 2 commits intobevyengine:mainfrom Apr 21, 2026
Merged
Allowing using ChildOf directly inside bsn! macro#23921alice-i-cecile merged 2 commits intobevyengine:mainfrom
alice-i-cecile merged 2 commits intobevyengine:mainfrom
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cart
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This is a good call! Same general ideal as HandleTemplate::Handle. I renamed EntityReference::SpecificEntity to EntityReference::Entity.
alice-i-cecile
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Cool! That's a nice idea. Thanks for adding a test.
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Objective
If I want to spawn a scene as a child of an entity that already exists, the current api doesn't offer an straightfoward solution.
The easies I found is by doing something like this:
Solution
FromTemplateforChildOf.EntityReference.Testing