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Literally just updated the xScene struct with the proper dwarf data. Fixed a few functions with this change.

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⚠️ 🔥

+208 bytes
🆗 Bot Rating: A fair and commendable contribution

Regressions: 2

⚠️ main/SB/Core/x/xWad3 - .text -316 bytes -> 35.71%
⚠️ main/SB/Core/x/xWad1 - .text -8 bytes -> 0.00%

Progress: 22

📈 main/SB/Game/zWad3 - .text +23 bytes -> 5.23%
📈 main/SB/Core/x/xWad2 - .text +7 bytes -> 20.61%
📈 main/SB/Core/x/xCamera - .text +3 bytes -> 11.85%
📈 main/SB/Core/x/xWad4 - .text +175 bytes -> 12.82%
📈 main/SB/Game/zWad1 - .text +4 bytes -> 35.69%
📈 main/SB/Core/gc/iWad - .text +604 bytes -> 70.56%
📈 main/SB/Core/x/xWad2 - xEntCollideFloor(xEnt*, xScene*, float) +4 bytes -> 61.13%
📈 main/SB/Game/zWad3 - zSceneInitFunc_DefaultEnt(zScene*, zSceneObjectInstanceDesc*, unsigned int) +7 bytes -> 35.23%
📈 main/SB/Game/zWad3 - zSceneInitFunc_MovePoint(zScene*, zSceneObjectInstanceDesc*, unsigned int) +4 bytes -> 27.27%
main/SB/Core/x/xWad4 - xSceneInit(xScene*, unsigned short, unsigned short, unsigned short, unsigned short) +76 bytes -> 100.00%
📈 main/SB/Game/zWad3 - zSceneInitFunc_Surface(zScene*, zSceneObjectInstanceDesc*, unsigned int) +8 bytes -> 34.38%
main/SB/Core/x/xWad4 - xSceneAddEnt(xScene*, xEnt*) +59 bytes -> 100.00%
📈 main/SB/Core/x/xWad2 - xEntCollCheckEnv(xEnt*, xScene*) +3 bytes -> 94.44%
main/SB/Core/x/xWad4 - xSceneForAllNPCs(xScene*, xEnt* (*)(xEnt*, xScene*, void*), void*) +8 bytes -> 100.00%
main/SB/Core/x/xWad4 - xSceneForAllDynamics(xScene*, xEnt* (*)(xEnt*, xScene*, void*), void*) +8 bytes -> 100.00%
main/SB/Core/x/xWad4 - xSceneForAllStatics(xScene*, xEnt* (*)(xEnt*, xScene*, void*), void*) +8 bytes -> 100.00%
main/SB/Core/x/xWad4 - xSceneForAllEnts(xScene*, xEnt* (*)(xEnt*, xScene*, void*), void*) +8 bytes -> 100.00%
📈 main/SB/Game/zWad1 - zEnvSetup(_zEnv*) +3 bytes -> 94.44%
main/SB/Core/x/xWad4 - xSceneResolvID(xScene*, unsigned int) +3 bytes -> 100.00%
main/SB/Core/x/xCamera - xCameraSetScene(xCamera*, xScene*) +3 bytes -> 100.00%
main/SB/Core/x/xWad4 - xSceneSetup(xScene*) +3 bytes -> 100.00%
📈 main/SB/Game/zWad3 - zSceneSet(xBase*, int) +3 bytes -> 85.71%

@LivewireCB LivewireCB merged commit 0cac5fb into bfbbdecomp:main Sep 30, 2025
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