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History / Editor Stages

Revisions

  • docs: Stages tab groups (wood stages fold into one entry, PR #2143)

    @bh679 bh679 committed Oct 19, 2026
  • Modded wood stages (PR #2140)

    @bh679 bh679 committed Oct 19, 2026
  • Editor: one number gesture for every editor number (#2041)

    @bh679 bh679 committed Oct 16, 2026
  • docs(editor): Stages tab tiles use each stage's palette; ✓ selects the stage (#1410)

    @bh679 bh679 committed Sep 14, 2026
  • docs: fix placeholder page link

    @bh679 bh679 committed Sep 13, 2026
  • docs(editor): Stages tab in the X menu (v0.867.0) + stage builder command

    @bh679 bh679 committed Sep 13, 2026
  • docs: v0.860.0 — test carriage spawns hostiles, wood stages + clone script, Stages panel sorting

    @bh679 bh679 committed Sep 12, 2026
  • docs(editor): document the Stages system (v0.368.0, undocumented until now) New Editor-Stages page: Stage vs Custom, linking/detaching and the detach snapshot, what can link (incl. multi-Stage sub-variant members and the union rule), Stage-as-content-set commands, the StageResolver role in pooling shared carriages, and the two storage tiers — including that stages.json sits outside the user/ tree so Stages do NOT travel in a .dtpack. Editor-Commands gains the full stage command family (none of it was documented) and a note that a gate edit on a linked template is inert until you detach (v0.546.0). Also fixes a stale range in Editor-Commands: min/max level accept 0-1000, not 0-100 — the cap was raised in v0.399.0. Adds the `phase … others` argument, which was never documented. Cross-linked from Editor, Editor-Templates, and Editor-Commands.

    @bh679 bh679 committed Aug 7, 2026