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History / Feature Death Screen Buttons

Revisions

  • Death screen: document the death moment + black open (v0.1198.0)

    @bh679 bh679 committed Oct 9, 2026
  • docs: hack reports on the death screen's recommendations page (v0.628.0)

    @bh679 bh679 committed Aug 23, 2026
  • docs: the mod-recommendation comment now travels with the telemetry too The page claimed the comment goes to Discord 'only' and that the relay event carries no player text. As of DT v0.550.0 / dp-relay 0.128.x the comment and the mod's name ride along with /telemetry/mod-rec and are stored in a capped, admin-only table — the analytics event itself is still text-free. Left stale, the page understated where a player's writing ends up.

    @bh679 bh679 committed Aug 9, 2026
  • docs: Mod Recommendations death-screen page (v0.544.0)

    @bh679 bh679 committed Aug 7, 2026
  • docs: document 1080p ride-photo capture + JPEG network compression (v0.469.0, PR #778)

    @bh679 bh679 committed Jul 16, 2026
  • docs: update for PR #643 (death-screen New World/Same World now Overworld-only)

    @bh679 bh679 committed Jul 7, 2026
  • docs(death-screen): document shipped cargo-page advancements (v0.325.0, #471) Convert the 'proposed accolades' section to the shipped 'Advancements on the cargo page' (vanilla frame boxes on the DT tab background + border, scroll, see-all button, DT-only scope, server→client data flow). Update the cargo page prose for the inline chest/book icons. Regenerate the cargo rendering to the shipped layout, drop the proposed-accolades mock-up, and remove the proposed-page marker from the flow diagram. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

    @bh679 bh679 committed Jun 19, 2026
  • docs(death-screen): use the real death_lore text + survey questions Replace illustrative placeholder copy in the renderings and prose with the actual in-game text: the death_lore pool questions/narrations (with {placeholder} substitution + white number-spans), the DP NPS + 'change one thing' survey questions, and a full verbatim pool reference + voice summary. Accolades mock-up + draft copy now sit in the death_lore voice. Note the {deaths}th ordinal quirk. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

    @bh679 bh679 committed Jun 19, 2026
  • docs(death-screen): rewrite for the narrative recap + add page renderings Replace the stale two-panel 'Death-Screen-Buttons' content with the current 6-page NarrativeDeathScreen (fall/deeds/cargo/lives/ledger/platform), add schematic renderings of every page + a proposed 'accolades' page for the upcoming death-screen advancements section, and a re-runnable Pillow generator (tools/render-death-screens.py). Refresh the Features.md index entry. Filename kept to preserve the 8 inbound links + #discord-mirror anchor. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

    @bh679 bh679 committed Jun 19, 2026
  • docs: add Feedback survey feature page (DT 0.309.0 / DP 0.19.0) New Feature-Feedback-Survey page (death-screen NPS + difficulty poll, data-driven questions); linked from Features index + cross-linked from the Death Screen page. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    @bh679 bh679 committed Jun 15, 2026
  • docs: rename Achievements page to Advancements; add Know The Rules - Rename Feature-Achievements.md -> Feature-Advancements.md (Minecraft's correct term; the page H1 was already "Advancements"). - Regenerate the gallery for the merged "Know The Rules" advancement (under Taking Notes; Respect The Rules re-parented beneath it) plus the clarified "Settling In" / "I Live Here Now" descriptions — now 53 advancements as of v0.304.0. - Update the 3 inbound links (Features, Death-Screen-Buttons, Starting-Books) to the new page name. - build-advancements.py: retarget PAGE + bump the count assert 52 -> 53.

    @bh679 bh679 committed Jun 15, 2026
  • docs: document Discord mirror of the death recap + combat strip (#361) Feature-Death-Screen-Buttons gains a 'Discord mirror' section (the death-report-to-Discord feature was previously undocumented); Compatibility's Discord Presence section corrects the stale 'does not compile against it' note and cross-links the death report. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    @bh679 bh679 committed Jun 14, 2026
  • docs: death-screen combat row + So Many Potential Friends! achievement (v0.288.0) Feature-Death-Screen-Buttons: document the new combat strip (MET/KILLED/FRIENDS/MOBS/DEALT/TAKEN), the top-anchored panel stack, damage sanitising, and the encounter feed. Feature-Achievements: add the all-time 'So Many Potential Friends!' (encounter 1000 players) entry, its section + tree placement, the murderous_intent→reboarder move, and the encountered_players trigger / GlobalPlayerStats counter. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    @bh679 bh679 committed Jun 13, 2026
  • docs(death-screen): update for v0.264.0 compact statline layout + weapon attribution - Rewrite Feature-Death-Screen-Buttons for the current 2-button (New World / Title Screen) layout, run-stats strip, loadout strip, and the bow/crossbow/ trident weapon-attribution fix. Note removal of Respawn / Same World and the old buggy-respawn confirmation. - Update Features.md index entry to match. - Fix stale 'Same World' reference in Compatibility.md (Sable #679 hang note).

    @bh679 bh679 committed May 31, 2026
  • Feature-Death-Screen-Buttons: New World / Same World + buggy-respawn confirm (v0.177.0) New page documenting the singleplayer DeathScreen reshuffle and the buggy-respawn ConfirmScreen shipped in PR #222. Covers the carry-over matrix (seed, vanilla settings, DT options, starting dimension), the hardcore + multiplayer bail-out behaviour, the in-world → fresh-world disconnect-then-load sequence, and the 60-tick Sable sub-level pre-drain that avoids the Sable issue #679 chunkMap.hasWork() shutdown spin on the "freshly-created world → immediate disconnect" path. Indexed under Features.md right after Main Menu Buttons (same family of vanilla-screen reshuffles). Known limitation documented: same-seed reload pins terrain only, not player spawn position — PlayerJoinEvents.pickPlayerTarget intentionally jitters from a non-seed-derived RandomSource.

    @bh679 bh679 committed May 15, 2026