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History / Feature Difficulty Scaling

Revisions

  • docs: buff level cap roll + per-mob effect offsets (PR #2178)

    @bh679 bh679 committed Oct 20, 2026
  • docs: experience rewards scale with mob gear and effects (v0.796.0) Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @bh679 bh679 committed Sep 5, 2026
  • Difficulty: onboarding ramp shortened to 5 + 5 carriages (v0.738.0) Prose, config table and version history updated for PR #1203. The chart generator's onboarding bands were hard-coded literals; they now read named constants mirroring the mod defaults, and narrow bands keep their labels via leader lines instead of silently dropping them.

    @bh679 bh679 committed Aug 30, 2026
  • docs: language-selection AI badge for machine translations (v0.490.0)

    @bh679 bh679 committed Jul 22, 2026
  • docs(difficulty): post-cap hostile gear scaling (v0.416.0 / DT #688)

    @bh679 bh679 committed Jul 10, 2026
  • docs(difficulty): add progression graphs to the Difficulty Scaling wiki page Render the session's level-progression graphs as reproducible matplotlib PNGs (mirroring the ProceduralTiers / DifficultyProgression formulas) and embed them in Feature-Difficulty-Scaling.md: overview, buff ladder, gear materials, and the levels 0-3 early-game zoom. Adds the re-runnable tools/build-difficulty-graphs.py. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    @bh679 bh679 committed Jun 15, 2026
  • Difficulty scaling: document three-stage gentle onboarding (v0.307.0, #405)

    @bh679 bh679 committed Jun 15, 2026
  • Feature-Difficulty-Scaling: dimension-gate first-band piglin substitution (v0.298.0, #373) Document the three-tag split: zombified piglins never substituted; piglin/brute magma-cube only in the Nether; rest unchanged. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    @bh679 bh679 committed Jun 14, 2026
  • Difficulty scaling: variant spawn-egg mobs spawn equipped (v0.296.0, PR #370)

    @bh679 bh679 committed Jun 14, 2026
  • docs(difficulty): document gentle first level (v0.293.0) - 1-level progressionLevelDelay (effective tier = max(0, rawTier - delay)) - firstLevelEasyMobs (first-band hostiles -> small slimes / magma cubes via dungeontrain:first_band_magma_mobs tag) - firstLevelStarterLoot (rich loot/loot_irongold -> starter prefab) New section, updated tier formula, config table, and files list. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    @bh679 bh679 committed Jun 14, 2026
  • docs: add Difficulty scaling feature page Documents the carriage-tier difficulty system (mob gear/effects via ProceduralTiers) and the new v0.290.0 villager trade-level cap paired to the mob weapon stage (PR #358). Adds a Features.md index entry. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    @bh679 bh679 committed Jun 14, 2026