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Gridded Pixel Renderer

The important class is the OpenGL3_2Renderer one.

Initialize pixel grid:

-(id) initWithWidth:(int) height:(int)

Get a pointer to the w x h array of ‘Colour’s which you can then modify:

-(Colour*) texDataPointer

Reupload the texture:

-(void) update

-- BH, 1st Oct 2013

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Pixel grid rendering for retro games, using a texture that is modified then reloaded

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