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Found my solution. I was calling my dialog in _ready on a node. However, this caused a race condition. using call_deferred is preventing the crash. |
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I am not reporting this as a bug because it seems so fundamental that I must have something wrong on my end
I am getting this error in res://addons/parley/components/default_balloon.gd when I try to run a dialogue.
line 41 balloon.show()
I Have my own custom dialog scene, but the hierarchy is exactly the same as the default balloon scene and the names are set to unique for the scene
All I changed were some layout values on BalloonContainer. I've also checked the default balloon scene, and it still has unique names as well.
I'm not sure why I'm getting this error, since the script should have access to the unique names for the scene they are in.....
Any help?
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