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Releases: bitemdev/com.bitemdev.audio-engine

v1.0.0 - Initial Audio Engine

05 Jun 11:12

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v1.0.0 - Initial Audio Engine

First public preview of BitemDev Audio Engine, a Unity package for centralized, designer-authored audio implementation.

Included

  • Central AudioManager with pooled AudioSource playback
  • AudioEventDefinition assets for designer-authored sound events
  • AudioEventLibrary for event-id lookup
  • AudioEngineConfig for global setup
  • 2D and 3D event playback
  • Positional playback with PlayAt
  • Followed loop playback with PlayFollow
  • Music event replacement with fade-out behavior
  • Per-event cooldowns and max voice limits
  • Mixer parameter support
  • Audio Mixer snapshot transitions
  • Camera-only and separate listener/logic-reference modes
  • AudioEmitter for no-code scene and animation-event playback
  • AudioZone for trigger-based audio changes
  • AudioDistanceParameterDriver for distance-driven mixer parameters
  • Editor setup menus
  • Audio Engine authoring window
  • Library validation
  • Generated AudioEventIds.cs constants
  • No-code demo generator for empty-project testing

No-Code Demo

After installing the package, run:

Tools > BitemDev > Audio Engine > Create No-Code Demo In Current Scene

Then press Play and use the on-screen demo panel to test playback without writing code.