Releases: bitemdev/com.bitemdev.audio-engine
Releases · bitemdev/com.bitemdev.audio-engine
v1.0.0 - Initial Audio Engine
v1.0.0 - Initial Audio Engine
First public preview of BitemDev Audio Engine, a Unity package for centralized, designer-authored audio implementation.
Included
- Central
AudioManagerwith pooledAudioSourceplayback AudioEventDefinitionassets for designer-authored sound eventsAudioEventLibraryfor event-id lookupAudioEngineConfigfor global setup- 2D and 3D event playback
- Positional playback with
PlayAt - Followed loop playback with
PlayFollow - Music event replacement with fade-out behavior
- Per-event cooldowns and max voice limits
- Mixer parameter support
- Audio Mixer snapshot transitions
- Camera-only and separate listener/logic-reference modes
AudioEmitterfor no-code scene and animation-event playbackAudioZonefor trigger-based audio changesAudioDistanceParameterDriverfor distance-driven mixer parameters- Editor setup menus
- Audio Engine authoring window
- Library validation
- Generated
AudioEventIds.csconstants - No-code demo generator for empty-project testing
No-Code Demo
After installing the package, run:
Tools > BitemDev > Audio Engine > Create No-Code Demo In Current Scene
Then press Play and use the on-screen demo panel to test playback without writing code.