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Game Model

ShubinJerry-Yuan edited this page Apr 3, 2021 · 18 revisions

FishGame

The central class of the Game Model. It holds and updates all the GameObjects.

Variables

  • objectStorage: An ArrayList use to handle all all GameObjects
  • life: the number of life of the user remains
  • points: the number of points user receive from eating food and other fishes
  • health: the number of health that user remains
  • level: the current level that the player is in
  • numberOfFood: the number of food that currently exists
  • numberOfType1Fish: the number of the first type of fish that currently exists
  • numberOfType2Fish: the number of the second type of fish food that currently exists
  • numberOfType3Fish: the number of the third type of fish food that currently exists
  • numberOfPoisonFish: the number of the poison fish type of fish food that currently exists
  • isCheatModeOn: if cheat mode is on, user fish will not die
  • isGameOver: use to handle even while user win or lose

Method

  • Fishmeet(): handle while two fish touch each other
  • blockingArea(): block the area that do not allow user to swim cross
  • add(AllObject a): adds a new GameObject to the FishGame list
  • remove(AllObject a): removes a GameObject from the FishGame list
  • enableCheatMode(): turns cheat mode on
  • disableCheatMode(): turns cheat mode off
  • addshark(): Add a shark to the FishGame list

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