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Fuller Journal
Rhys Fuller edited this page Apr 26, 2022
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35 revisions
| Date | Accomplished | Time Spent |
|---|---|---|
| 2022-3-31 | Team meeting to go over proposal and assign sections. | 27 minutes |
| 2022-3-31 | Edited Team Proposal | 10 minutes |
| 2022-4-1 | Edited Team Proposal | 3 minutes |
| 2022-4-1 | Organized files in Git | 2 minutes |
| 2022-4-5 | Found Background Music | 8 minutes |
| 2022-4-5 | Wrote load and save method, worked on file format, worked on wiki | 1 hour 30 minutes |
| 2022-4-6 | Wrote unit tests, fixed load method, worked on wiki | 45 minutes |
| 2022-4-8 | Reviewed Code, updated load method, worked on wiki | 2 hours |
| 2022-4-11 | Worked on view, build EntityImage, built assets, worked on staggered Troop send | 2 hours |
| 2022-4-11 | Worked on enforcing model/view separation, worked on improving EntityImage | 48 minutes |
| 2022-4-12 | Fixed spelling errors and formatted code | 15 minutes |
| 2022-4-14 | Worked on updating myself on code, started serialization | 30 minutes |
| 2022-4-15 | Worked on serialization, cleaning code | 1 hour |
| 2022-4-16 | Worked on serialization, fixed spelling, cleaned code | 2 hours |
| 2022-4-16 | finished staggered city send, city decrementation, city view updating, and related serialization | 3 hours 53 minutes |
| 2022-4-16 | worked on enemy computer, started reinforcing model view, pushed changes, worked on report | 1 hour 2 minutes |
| 2022-4-18 | moved load function to individual entity types | 22 minutes |
| 2022-4-19 | worked on computer, bug hunting | 1 hour 5 minutes |
| 2022-4-20 | worked on level builder | 14 minutes |
| 2022-4-20 | implemented basic computer difficulties | 30 minutes |
| 2022-4-22 | Added weather serialization and dynamic computer difficulty capabilities | 2 hours |
| 2022-4-23 | Added weather serialization tests, worked on GUI, enabled background music, added cheat mode, rebuilt levels, added "Play Built Level" functionality | 3 hours |
| 2022-4-23 | Debugged, worked on projectiles, cleaned code, worked on README, Wiki, and Road Map, coordinated code freeze | 3 hours |
| 2022-4-24 | Debugged, worked on projectiles, cleaned code | 1 hour 30 minutes |
| 2022-4-25 | Worked on assets, worked on bugs | 1 hour 30 minutes |
| 2022-4-25 | Finished Easter Egg Level, worked on bugs | 2 hours |
Total Time: 32 hours and 44 minutes as of 2022-4-22