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iover106 edited this page Mar 29, 2022
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Introduction: game's genre and overview of the game's concept.
This game is a real-time strategy game. The score is based on how many towers have been captured and how many troop movements are made. More troop movements mean a worse score The player progresses from one level to the next by capturing all of the enemy's towers. For a harder difficulty level, the enemy will fight back.
When the game begins, a screen appears with red, grey, and blue circles, or "towers" randomly placed on a map. The blue towers represent the player, the red towers represent the enemy, and the grey towers are neutral.
- Title Screen: show game title, allow user to select difficulty level and start game, or navigate to the about, help, or high score screens
- About Screen: list programmer names; include sources of visual and audio media, and any copyright permission notices required for assets you used
- Scoring: have a way for the user to achieve a score, and maintain a list of top scorers displayed on a high score screen
- Difficulty Levels: the game should have levels of difficulty (ex. easy / medium / hard); allow the user to set the difficulty level
- Sound Effects: sounds for when a tower is captured.
- Cheat mode: Show how many enemies are in the enemy towers
- Help screen: tell the user how to play
- Game save/load: allow the player to save the game state and continue playing at a later time
- Levels: the game should progress through a series of “levels” (different from the “difficulty level”), where each level has a different screen layout
- Level Designer: a separate application that provides a GUI builder to allow a user to build the screen layouts using drag ‘n drop techniques
- Weather patterns
- A more difficult enemy
- A special "secret" level