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iover106 edited this page Mar 28, 2022
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44 revisions
Title Screen: show game title, allow user to select difficulty level and start game, or navigate to the about, help, or high score screens
About Screen: list programmer names; include sources of visual and audio media, and any copyright permission notices required for assets you used
Scoring: have a way for the user to achieve a score, and maintain a list of top scorers displayed on a high score screen
Difficulty Levels: the game should have levels of difficulty (ex. easy / medium / hard); allow the user to set the difficulty level
Sound Effects: the game should have appropriate sounds
Cheat mode: critical for testing!
Help screen: tell the user how to play
Game save/load: allow the player to save the game state and continue playing at a later time
Levels: the game should progress through a series of “levels” (different from the “difficulty level”), where each level has a different screen layout
Level Designer: a separate application that provides a GUI builder to allow a user to build the screen layouts using drag ‘n drop techniques