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Serialization Design
Rhys Fuller edited this page Apr 5, 2022
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- File will be in binary.
- File will begin with the string "Civilization209" to prove that it is a proper save file of the game.
- File will then have an integer representing the current score of the game.
- File will then have a double representing the game speed.
- File will then have an integer X representing the number of items in the Entity List.
- Following that, there will be X sections representing X entities.
- Section will start with a string identifying the type of entity.
- Section will then have two doubles representing the location coordinates.
- Section will then have an integer representing the turn count.
- For sections representing Mobile Entities, there will then be two doubles representing the current destination coordinates.
- For sections representing Mobile Entities, there will then be a double representing speed.
- For sections representing Mobile Entities, there will then be a double representing heading.
- For Mobile Entity Sections representing Troops, there will be an integer representing health and a character representing nationality.
- For Mobile Entity Sections representing Projectiles, there will be an integer representing damage.
- For Mobile Entity Sections representing Weather, there will be a char representing weather type.
- For sections representing cities, there will be an integer representing the population.
- For sections representing cities, there will be an double representing incrementation rate.
- For sections representing cities, there will be a char representing nationality.
- For sections representing cities, there will be a boolean representing selected.
- For sections representing cities, there will be a double representing fire rate.