A REPL for the Rust programming language.
Rusti is a work in progress.
Rusti builds with the latest Rust nightly, using the Cargo build system.
Currently, it must be built using a nightly release of the Rust compiler.
Nightly releases can be found at the bottom of the
Rust install page
or installed using the --channel=nightly option to
rustup.
Alternatively the nightly release can be used in the rusti directory
tree using multirust
and issuing the following command from rusti folder
multirust override nightly
Rusti requires GNU Readline.
Build with Cargo:
cargo build
Run tests:
cargo test
Run rusti:
cargo run
Cargo does not currently support an install subcommand, so if you would like
to run rusti outside the build directory, you must manually copy target/rusti
into a directory in your PATH environment variable.
Running rusti gives a prompt that accepts (most) any valid Rust code.
If the final statement is an expression, the result will be displayed using the
std::fmt::Debug trait. This is equivalent to println!("{:?}", expr);.
rusti=> println!("Hello, world!");
Hello, world!
rusti=> 2 + 2
4
rusti=> (0..5).collect::<Vec<_>>()
[0, 1, 2, 3, 4]If any delimiters are left open, rusti will continue reading input until they are closed.
Only then will the code be executed.
rusti=> fn factorial(n: u32) -> u32 {
rusti.> match n {
rusti.> 0 => 0,
rusti.> 1 => 1,
rusti.> n => n * factorial(n - 1),
rusti.> }
rusti.> }
rusti=> factorial(3)
6
rusti=> factorial(4)
24
rusti=> factorial(5)
120rusti can also run a file given on the command line.
Note that a rusti input file is not quite the same as a typical Rust program.
A typical Rust program contains a function named main. While a rusti
program can define functions, no functions will be called automatically.
Instead, all statements not within a function body will be executed sequentially,
just like interactive mode.
Loading crates which are part of the standard Rust distribution is as easy as declaring the crate, thusly:
extern crate foo;However, loading a crate that you have compiled yourself requires some extra steps:
-
First,
rustimust be able to find the location of compiled crate.
You can add a path to its search list using the command line option-L path.
rustiaccepts any number of-Larguments. -
Secondly,
rustirequires both anrliband adylibversion of the compiled crate. If you're building your crate with Cargo, the following command will build the required files for your project's library:cargo rustc --lib -- --crate-type=rlib,dylibIf you're building with rustc directly, simply add
--crate-type=rlib,dylibto the build command to produce the required files.
rusti provides optional support for code completion using Racer.
To enable code completion, install Racer as outlined in the Installation Instructions and place the racer executable into your PATH.
These are special inputs interpreted by rusti that are not directly
evaluated as Rust code, though they may operate on Rust code.
Commands are invoked by entering a line beginning with . or :, followed by the
name of the command and, perhaps, some text used by the command.
Command names may be arbitrarily abbreviated.
For example, .type may be abbreviated as .typ, .ty, or .t.
The .block command will run multiple lines of Rust code as one program.
To end the command and run all code, input . on its own line.
rusti=> .block
rusti+> let a = 1;
rusti+> let b = a * 2;
rusti+> let c = b * 3;
rusti+> c
rusti+> .
6Entering .q instead will end the command without running code.
The .help command shows usage text for any available commands.
The .load command evaluates the contents of a named file.
The .print command will display the value of an expression, using the
std::fmt::Display trait. This is equivalent to println!("{}", expr);.
The .type command will display the type of an expression without running it.
rusti=> .type 42
42 = i32
rusti=> .t 'x'
'x' = char
rusti=> .t "Hello!"
"Hello!" = &'static str
rusti=> .t (1i32, 2u32)
(1i32, 2u32) = (i32, u32)
rusti=> fn foo() -> i32 { 1 }
rusti=> .t foo
foo = fn() -> i32 {foo}
rusti=> .t foo()
foo() = i32Currently, Rusti has the following limitations. I hope to fix each of them, but some may prove to be large problems to tackle.
- Functions and types are redefined in each round of input.
This is inefficient. staticitems are also redefined in each round of input.
This means that the address of astaticitem will change in every round of input and that the values ofmutitems or those with interior mutability will be reset to their initial definition on each round of input.
This is bad.- Use of
thread_local!causes a crash.
This is bad. letdeclarations are local to the input in which they are defined.
They cannot be referenced later and are destroyed after that round of input completes its execution.
This is inconvenient.- And more!
Rusti is distributed under the terms of both the MIT license and the Apache License (Version 2.0).
See LICENSE-APACHE and LICENSE-MIT for details.