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-- Coloque esse script dentro de StarterPlayerScripts como LocalScript

local Players = game:GetService("Players") local player = Players.LocalPlayer local mouse = player:GetMouse()

-- Criar GUI local screenGui = Instance.new("ScreenGui") screenGui.Name = "PlayerTagGui" screenGui.Parent = player:WaitForChild("PlayerGui")

-- Função para criar o botão círculo preto e a interface interna local function createToggleButton() -- Botão círculo preto local circleButton = Instance.new("Frame") circleButton.Name = "CircleButton" circleButton.Size = UDim2.new(0, 50, 0, 50) circleButton.Position = UDim2.new(0, 20, 0, 20) circleButton.BackgroundColor3 = Color3.new(0, 0, 0) circleButton.BorderSizePixel = 0 circleButton.AnchorPoint = Vector2.new(0, 0) circleButton.ClipsDescendants = true circleButton.Parent = screenGui circleButton.ZIndex = 5

-- Deixar o Frame circular com um UIStroke e Corner
local uICorner = Instance.new("UICorner")
uICorner.CornerRadius = UDim.new(1,0)
uICorner.Parent = circleButton

-- Interface que será aberta e fechada
local interfaceFrame = Instance.new("Frame")
interfaceFrame.Name = "InterfaceFrame"
interfaceFrame.Size = UDim2.new(0, 200, 0, 150)
interfaceFrame.Position = UDim2.new(0, 20, 0, 75)
interfaceFrame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
interfaceFrame.BorderSizePixel = 0
interfaceFrame.Visible = false
interfaceFrame.Parent = screenGui
interfaceFrame.ZIndex = 4

-- Exemplo de conteúdo da interface
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, -20, 0, 50)
label.Position = UDim2.new(0, 10, 0, 10)
label.BackgroundTransparency = 1
label.TextColor3 = Color3.new(1, 1, 1)
label.Font = Enum.Font.SourceSansBold
label.TextSize = 22
label.Text = "Interface de jogador"
label.Parent = interfaceFrame

-- Variável para estado aberto/fechado
local open = false

-- Função para alternar interface
local function toggleInterface()
    open = not open
    interfaceFrame.Visible = open
end

-- Evento de clique para alternar interface
circleButton.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then
        toggleInterface()
    end
end)

-- Função para permitir arrastar o botão
local dragging
local dragInput
local dragStart
local startPos

local function update(input)
    local delta = input.Position - dragStart
    circleButton.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
    interfaceFrame.Position = UDim2.new(0, circleButton.Position.X.Offset, 0, circleButton.Position.Y.Offset + 55)
end

circleButton.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton2 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPos = circleButton.Position

        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end
        end)
    end
end)

circleButton.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement then
        dragInput = input
    end
end)

game:GetService("UserInputService").InputChanged:Connect(function(input)
    if input == dragInput and dragging then
        update(input)
    end
end)

end

-- Função para criar BillboardGui para o personagem do jogador com o nome em vermelho local function createNameTag(player) local character = player.Character or player.CharacterAdded:Wait() local head = character:WaitForChild("Head")

-- Criar BillboardGui
local billboard = Instance.new("BillboardGui")
billboard.Name = "NameTag"
billboard.Adornee = head
billboard.Size = UDim2.new(0, 100, 0, 40)
billboard.AlwaysOnTop = true
billboard.MaxDistance = 100
billboard.Parent = player:WaitForChild("PlayerGui") -- só visível do próprio jogador

-- Fundo transparente
local frame = Instance.new("Frame")
frame.BackgroundTransparency = 1
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Parent = billboard

-- Texto do nome em vermelho
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.TextColor3 = Color3.new(1, 0, 0)
textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
textLabel.TextStrokeTransparency = 0.5
textLabel.Font = Enum.Font.SourceSansBold
textLabel.TextSize = 18
textLabel.Text = player.Name
textLabel.Parent = frame

end

-- Criar tag para o jogador local createNameTag(player) -- Criar a interface com o botão createToggleButton()

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