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The Space Between

A Biometric Horror Game Set in Deep Space

Your fear isn’t just a feeling — it’s the enemy.


🧬 Overview

The Space Between is a psychological horror game that reacts to your real heartbeat. Built in Unity over the course of 8 months by a team of 6, this immersive experience blends biometric input with atmospheric storytelling to test your nerves in every step. (Using Arduinio custom built device)

  • 🎮 Engine: Unity
  • 🧠 Language: C#, Arduino
  • ⏱️ Development Time: 8 months
  • 👥 Team Size: 6

🔦 Gameplay Features

🫀 Heart Rate as a Mechanic Your fear feeds it. Stay calm — or be hunted.

🛰️ Explore a Derelict Space Station Uncover secrets and navigate the cold, creaking halls of a lost research facility.

🔧 Perform High-Stress Tasks Under Pressure Even routine maintenance can cost your life when you’re being watched.

💀 Fear is Fatal It knows. It hears. And it responds.


📡 Mission Brief

  • Objective: Investigate a deep-space anomaly
  • Codename: The Space Between
  • Registry: tsb.crd.co

🛠️ Development Team

🎮 Blake Cyze — Lead Programmer & Designer Programming, Player Mechanics, UI, AI, Audio, Shader Effects, Web, Music, Itch

🛰 Luka Jovanovic — Programmer & Level Designer Programming, Level Design, Enemy AI, Sound, Visual Effects

🎨 Maryam Musa — Project & Art Director Project Management, Concept Art, 3D/2D Art, Hardware Dev & Programming

🖋 Moulees Ariyanayagam — Concept Artist 3D Modeling, Concept Art, Finance, Playtesting

🔧 Samuel Rivera — 3D Artist Modeling, Concept Art, Hardware Integration, Playtesting

🔊 Shayne Lord — Programmer Programming, Sound Design, Concept Art


🚀 How to Play

https://akuldev.itch.io/the-space-between


💻 Repository Contents

  • Assets/ — Unity assets and scripts
  • Scenes/ — Game scenes
  • Scripts/ — Game logic and heartbeat integration
  • Shaders/ — Custom UI/visual shaders

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IMD 2024 - 2025 Capstone project

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