A Biometric Horror Game Set in Deep Space
Your fear isn’t just a feeling — it’s the enemy.
The Space Between is a psychological horror game that reacts to your real heartbeat. Built in Unity over the course of 8 months by a team of 6, this immersive experience blends biometric input with atmospheric storytelling to test your nerves in every step. (Using Arduinio custom built device)
- 🎮 Engine: Unity
- 🧠 Language: C#, Arduino
- ⏱️ Development Time: 8 months
- 👥 Team Size: 6
🫀 Heart Rate as a Mechanic Your fear feeds it. Stay calm — or be hunted.
🛰️ Explore a Derelict Space Station Uncover secrets and navigate the cold, creaking halls of a lost research facility.
🔧 Perform High-Stress Tasks Under Pressure Even routine maintenance can cost your life when you’re being watched.
💀 Fear is Fatal It knows. It hears. And it responds.
- Objective: Investigate a deep-space anomaly
- Codename: The Space Between
- Registry: tsb.crd.co
🎮 Blake Cyze — Lead Programmer & Designer Programming, Player Mechanics, UI, AI, Audio, Shader Effects, Web, Music, Itch
🛰 Luka Jovanovic — Programmer & Level Designer Programming, Level Design, Enemy AI, Sound, Visual Effects
🎨 Maryam Musa — Project & Art Director Project Management, Concept Art, 3D/2D Art, Hardware Dev & Programming
🖋 Moulees Ariyanayagam — Concept Artist 3D Modeling, Concept Art, Finance, Playtesting
🔧 Samuel Rivera — 3D Artist Modeling, Concept Art, Hardware Integration, Playtesting
🔊 Shayne Lord — Programmer Programming, Sound Design, Concept Art
Assets/— Unity assets and scriptsScenes/— Game scenesScripts/— Game logic and heartbeat integrationShaders/— Custom UI/visual shaders