Skip to content

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

116 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Procedural Generation Framework

A framework for procedural generation of tilemaps in Unity

NOTES

  • For simulation of extra layers, generate (but do not assign, add to 2d array) in a while loop, return false bool if error occurs, while success == false, keep simulating, after only generate saved list of valid tiles at their coords

About

A framework for procedural generation of tilemaps in Unity

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages