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History / Roadmap

Revisions

  • Mirror M4 Linux and visual follow-up Keep the wiki status and roadmap aligned with the app docs: Linux Vulkan CI passed, and copied-save Metal frames were clean at normal native 1080p and 1440p after the redundant native override was normalized.

    @PabloVSouza PabloVSouza committed Oct 26, 2026
  • Document native Metal default and MoltenVK fallback

    @PabloVSouza PabloVSouza committed Oct 25, 2026
  • M3: upscaler off by default; MetalFX only with the Metal renderer

    @PabloVSouza PabloVSouza committed Oct 25, 2026
  • M3: MetalFX the Metal backend's only upscaler

    @PabloVSouza PabloVSouza committed Oct 25, 2026
  • M2 done; the camera after cutscenes as a known issue

    @PabloVSouza PabloVSouza committed Oct 25, 2026
  • Credit Huax-1839's Metal renderer work Mirror the project credits, roadmap and status wording that identifies Huax-1839's original Metal shader and pipeline components separately from Wooloomooloo2's later integration.

    @PabloVSouza PabloVSouza committed Oct 24, 2026
  • Roadmap: Metal pipelines own their shaders

    @PabloVSouza PabloVSouza committed Oct 24, 2026
  • Status and roadmap: render adapter M2 step 1 done

    @PabloVSouza PabloVSouza committed Oct 24, 2026
  • Status and roadmap: render adapter A6 done

    @PabloVSouza PabloVSouza committed Oct 23, 2026
  • Document full character editing Mirror the player guide, status and roadmap for all six editable attributes, derived health and stamina, and the level 544 Max all action. Credit the public Bloodborne Wiki progression tables.

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Mirror save editor guide and status Update the player guide and development roadmap for launcher 6f6f64a, with Noxde format attribution and the current Vitality and Endurance limit.

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Render adapter: approved specification Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Update app architecture for trophy notices Mirror the source documentation after moving trophy notices into the game overlay and removing the standalone helper.

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Mirror current visual issue descriptions Keep the blood-on-reload report in current notes and move the absent flash and colour-noise observations off the active player issue list.

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Mark high-resolution character lighting resolved Mirror the app roadmap, status and current troubleshooting guidance after the runtime fix.

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Mirror 0.8.1 release documentation Bring status, roadmap, troubleshooting and the 0.8.1 player notes into the wiki, and link the release in navigation.

    @PabloVSouza PabloVSouza committed Oct 21, 2026
  • Mirror the docs (keyboard and mouse) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 20, 2026
  • Mirror the docs (aspect ratios) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 20, 2026
  • Mirror the docs (character creator fix, opening test) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 20, 2026
  • Mirror the docs (bloom, 0.8.0 release notes, test runner) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 20, 2026
  • Mirror the docs: one page per doc, generated from the repository The wiki now mirrors the repository's docs (rewritten 2026-10-20): the same pages and words, with links between them as wiki links. Pages without a doc any more are removed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 20, 2026