Skip to content

History / Status

Revisions

  • Status: M4 progress

    @PabloVSouza PabloVSouza committed Oct 25, 2026
  • M3: upscaler off by default; MetalFX only with the Metal renderer

    @PabloVSouza PabloVSouza committed Oct 25, 2026
  • M3: MetalFX the Metal backend's only upscaler

    @PabloVSouza PabloVSouza committed Oct 25, 2026
  • M2 done; the camera after cutscenes as a known issue

    @PabloVSouza PabloVSouza committed Oct 25, 2026
  • Status: recompiled library at the translator's CPU time

    @PabloVSouza PabloVSouza committed Oct 24, 2026
  • Status: M2 acceptance runs

    @PabloVSouza PabloVSouza committed Oct 24, 2026
  • Status: every submission in Metal

    @PabloVSouza PabloVSouza committed Oct 24, 2026
  • Credit Huax-1839's Metal renderer work Mirror the project credits, roadmap and status wording that identifies Huax-1839's original Metal shader and pipeline components separately from Wooloomooloo2's later integration.

    @PabloVSouza PabloVSouza committed Oct 24, 2026
  • Status: Metal submissions

    @PabloVSouza PabloVSouza committed Oct 24, 2026
  • Status: render adapter M2 steps 2-4 progress

    @PabloVSouza PabloVSouza committed Oct 24, 2026
  • Status and roadmap: render adapter M2 step 1 done

    @PabloVSouza PabloVSouza committed Oct 24, 2026
  • Status: render adapter M1 done

    @PabloVSouza PabloVSouza committed Oct 23, 2026
  • Status and roadmap: render adapter A6 done

    @PabloVSouza PabloVSouza committed Oct 23, 2026
  • Status: render adapter A5 done

    @PabloVSouza PabloVSouza committed Oct 23, 2026
  • Status: render adapter A4 done Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 23, 2026
  • Release 0.8.3 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 23, 2026
  • Status: FSR 4.1.1 on Metal on main Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Status: render adapter A3 done Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Status: render adapter A3 under way Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Status: render adapter A2 done Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Document full character editing Mirror the player guide, status and roadmap for all six editable attributes, derived health and stamina, and the level 544 Max all action. Credit the public Bloodborne Wiki progression tables.

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Mirror save editor guide and status Update the player guide and development roadmap for launcher 6f6f64a, with Noxde format attribution and the current Vitality and Endurance limit.

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Status: render adapter A1 done Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Status: render adapter A0 done Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Render adapter: approved specification Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Update app architecture for trophy notices Mirror the source documentation after moving trophy notices into the game overlay and removing the standalone helper.

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Mirror current visual issue descriptions Keep the blood-on-reload report in current notes and move the absent flash and colour-noise observations off the active player issue list.

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Remove stale FPS-dip issue from wiki Mirror current release, status, and troubleshooting notes after the resolved cache rebuild was clarified.

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Mirror 0.8.2 release documentation Add the player release notes, status, and troubleshooting entry for the high-resolution lighting fix. Keep the unconfirmed M5 FSR report in development status while asking its reporter to validate the release.

    @PabloVSouza PabloVSouza committed Oct 22, 2026
  • Mark high-resolution character lighting resolved Mirror the app roadmap, status and current troubleshooting guidance after the runtime fix.

    @PabloVSouza PabloVSouza committed Oct 22, 2026