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CASTER 1.0.0

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@bluefield-creator bluefield-creator released this 30 May 20:46
· 38 commits to caster since this release

Full Changelog: https://github.com/bluefield-creator/KAST/commits/1.0.0

NEW

Authentication & Accounts

  • Full login system with cookie-based authentication
  • First-run account setup wizard for initial admin creation
  • Multi-admin account management with avatars and password changes
  • Persistent account widget in the app bar with profile dropdown
  • Account gate middleware that redirects unauthenticated users to login
  • Route-level authorization on all Blazor pages
  • Secure internal hub authentication for SignalR self-connections

Mission Management

  • Mission upload panel for .pbo files with automatic metadata extraction
  • Mission tagging system with click-to-filter support
  • Mission search with full-text, tag, and map name filters
  • Link missions to mod presets

Campaign System

  • Ordered mission playlists for narrative or event-driven gameplay
  • Drag-to-reorder missions within campaigns
  • Campaign metadata: title, description, and optional image

Set System

  • Unordered mission collections for grouping by theme or game mode

Mod Preset System

  • Save current mod loadout as a reusable preset
  • Import presets from Arma 3 launcher HTML exports
  • Apply presets to any server instance
  • Preset history panel per server instance

Parallel Mod Downloads

  • Configurable parallel mod download count (1-16 simultaneous mods)
  • Separate configurable per-install file worker count (1-64)
  • Steam content queue that prevents server install/mod conflicts
  • Queue prioritizes smaller mods first

Per-File Download Progress

  • Individual file name, size, speed, and completion shown during downloads
  • Real-time phase status messages (fetching details, preparing CDN, downloading, verifying, pruning)
  • Post-download manifest verification with file counts logged
  • Automatic stale file cleanup after each download

First-Run Setup Wizard

  • Guided walkthrough for new installations: Connect Steam, Add Mods, Create Server, Install & Launch
  • Contextual action buttons and visual progress indicators
  • Skeleton loading placeholders for stat cards while data loads

UI Additions

  • Breadcrumb navigation on all pages
  • Quick actions menu in the app bar
  • Keyboard shortcuts overlay (press ?)
  • Table/card view toggle for mod management
  • Multi-select mods with bulk delete
  • Zone filter chips on mod assignment tabs (Available, Whitelisted, Clientside, Serverside)
  • Repair All Mods button
  • Server mods tab now supports table view alongside drag-drop column view

Added missing server settings

  • VoN codec selection (SPEEX/OPUS) with quality setting
  • Force RotorLib simulation mode
  • Haze quality override
  • Zeus composition script level control
  • Idle FPS limit
  • Player diagnostics, statistics, and profile glasses toggles
  • Equal mod required setting
  • Kick timeout configuration (manual, connect, BattlEye, harmless)
  • Mission auto-restart and auto-shutdown after N missions
  • Mission whitelist and HTTP download base URL
  • File patching exceptions list
  • Security extension controls (load/preprocess/HTML extensions and URIs)
  • Console timestamp format separate from log timestamp format
  • RegularCheck server event script field

Added missing difficulty settings

  • Tactical ping support (disabled, 3D only, map only, both)
  • Group indicators, friendly/enemy tags, commands visibility, weapon info, stance indicator, waypoints
  • Difficulty settings now organized into Simulation, Situational Awareness, and Personal Awareness sections

Monitoring

  • API and database health status dots in the footer bar
  • Visual warning when monitoring SignalR connection drops
  • Instance metrics broadcast through SignalR
  • Error pulse animation on the log console button when unread errors exist
  • Scroll-to-top button in the log console

Infrastructure

  • Health check endpoints at /health and /alive
  • dotnet-tools.json manifest for consistent dev tooling

Tests

  • New test suites for MissionService, ModPresetService, UserAccountService, ModDownloadManager, account endpoints, mission API endpoints, preset API endpoints, hub authorization, internal URL provider, and monitoring service

FIXED

  • Mod downloads now persist across page navigation
  • SignalR internal self-connections now work via dedicated auth scheme
  • Stuck mods at startup reset correctly based on actual file existence on disk
  • Workshop files marked as skipped by Steam are now properly handled in progress tracking
  • Server config file writes gracefully handle IOException when the server process is running
  • Monitoring database queries use AsNoTracking to avoid unintended entity tracking
  • Console output rendering is throttled to maintain UI performance under high log volume
  • Profile files use consistent naming format (server_{id}.Arma3Profile)

IMPROVED

  • Speed benchmark UI renamed from "threads" to "workers" for clarity
  • Mod status colors and icons centralized into a shared UI helper
  • Server mods tab now shows confirmation dialogs before Load All and Unload All operations
  • Download settings panel explains the difference between parallel workers and parallel mod downloads
  • Stuck mod cleanup at startup is more robust (checks directory existence, not just path string)
  • Snackbar notification duration increased from 2s to 3s for better readability
  • Settings page supports tab query parameters for direct linking (e.g. ?tab=accounts)
  • Docker ignore file refined for cleaner container builds
  • Server instance status change events now broadcast through the app event system