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Bobby Comet edited this page Aug 2, 2026
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Design desktop HUDs visually. Ship real Conky themes.
Conky Studio is a visual system designer for Conky: a node graph for data, logic, and drawing; a live preview driven by a real Conky process; and a build step that writes a normal theme folder. What you preview is what you export.
| Page | What it covers |
|---|---|
| Getting Started | First launch, first widget, tabs, canvas size |
| Features | Comprehensive feature list by area |
| FAQ | Short answers to common questions |
| Sharing Projects & JSON | Project JSON vs built themes; what to send |
| Store & Community | In-app Store, OpenDesktop, community packs |
| Plugins | Install, trust, authoring overview |
| Legacy Import | Import conf + TEXT + Lua (limitations included) |
| Troubleshooting | App, preview, session, hardware |
| Troubleshooting Themes | Manager, start.sh, blank HUDs, paths |
| Support | Discord, YouTube, sponsors |
| Compatibility | X11, Wayland, Compositors, sensors, etc |
| Node Reference | Sources, logic, visuals, plugins |
| Legacy Importer Internals | Conversion rules |
| Theme Architecture & Codegen | Build pipeline |
| Custom Lua API | Drawing engine |
| Store & Packaging | Distribution standards |
| Requirements | Install conky and tools that make specific nodes work |
| Runtime Performance | How the tool and nodes do not affects performance |
| Packaging | How the Appimage runs on different desktop sessions and compositors |
| Theme Layout |
start.sh and theme.json and why they exist |
| Canvas Performance | Draw rates and Sensor refresh |
| Quick links |
You place Source nodes (system data), optional Logic nodes (math, thresholds, smoothing), and Visual nodes (gauges, text, shapes). Wires carry data. Build writes start.sh, conky.conf, render.lua, and scripts under a theme folder. Live Preview runs that same pipeline in a real Conky instance, not a mock canvas.