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Bobby Comet edited this page Aug 2, 2026 · 31 revisions

Conky Studio Wiki

Design desktop HUDs visually. Ship real Conky themes.

Conky Studio is a visual system designer for Conky: a node graph for data, logic, and drawing; a live preview driven by a real Conky process; and a build step that writes a normal theme folder. What you preview is what you export.

Page What it covers
Getting Started First launch, first widget, tabs, canvas size
Features Comprehensive feature list by area
FAQ Short answers to common questions
Sharing Projects & JSON Project JSON vs built themes; what to send
Store & Community In-app Store, OpenDesktop, community packs
Plugins Install, trust, authoring overview
Legacy Import Import conf + TEXT + Lua (limitations included)
Troubleshooting App, preview, session, hardware
Troubleshooting Themes Manager, start.sh, blank HUDs, paths
Support Discord, YouTube, sponsors
Compatibility X11, Wayland, Compositors, sensors, etc
Node Reference Sources, logic, visuals, plugins
Legacy Importer Internals Conversion rules
Theme Architecture & Codegen Build pipeline
Custom Lua API Drawing engine
Store & Packaging Distribution standards
Requirements Install conky and tools that make specific nodes work
Runtime Performance How the tool and nodes do not affects performance
Packaging How the Appimage runs on different desktop sessions and compositors
Theme Layout start.sh and theme.json and why they exist
Canvas Performance Draw rates and Sensor refresh
Quick links

Core idea in one paragraph

You place Source nodes (system data), optional Logic nodes (math, thresholds, smoothing), and Visual nodes (gauges, text, shapes). Wires carry data. Build writes start.sh, conky.conf, render.lua, and scripts under a theme folder. Live Preview runs that same pipeline in a real Conky instance, not a mock canvas.

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