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Bobby Comet edited this page Aug 1, 2026
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Design desktop HUDs visually. Ship real Conky themes.
Conky Studio is a visual system designer for Conky: a node graph for data, logic, and drawing; a live preview driven by a real Conky process; and a build step that writes a normal theme folder. What you preview is what you export.
| Page | What it covers |
|---|---|
| Getting Started | First launch, first widget, tabs, canvas size |
| Features | Comprehensive feature list by area |
| FAQ | Short answers to common questions |
| Sharing Projects & JSON | Project JSON vs built themes; what to send |
| Store & Community | In-app Store, OpenDesktop, community packs |
| Plugins | Install, trust, authoring overview |
| Legacy Import | Import conf + TEXT + Lua (limitations included) |
| Troubleshooting | App, preview, session, hardware |
| Troubleshooting Themes | Manager, start.sh, blank HUDs, paths |
| Support | Discord, YouTube, sponsors |
| Compatibility | X11, Wayland, Compositors, sensors, etc |
| Node Reference | Sources, logic, visuals, plugins |
| Legacy Importer Internals | Conversion rules |
| Theme Architecture & Codegen | Build pipeline |
| Custom Lua API | Drawing engine |
| Store & Packaging | Distribution standards |
| Requirements | Install conky and tools that make specific nodes work |
| Runtime Performance | How the tool and nodes do not affects performance |
| Packaging | How the Appimage runs on different desktop sessions and compositors |
Quick links
You place Source nodes (system data), optional Logic nodes (math, thresholds, smoothing), and Visual nodes (gauges, text, shapes). Wires carry data. Build writes start.sh, conky.conf, render.lua, and scripts under a theme folder. Live Preview runs that same pipeline in a real Conky instance, not a mock canvas.