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Triggers
MANUAL
This is the manual for map maker containing ALL available triggers to be used on the game and scripts for run-time testing.
CONTACT
VERSION 1.00
health
health-max
health-regeneration
health-regeneration-per-level
missing-health
energy
energy-max
energy-regeneration
energy-regeneration-per-level
missing-energy
shield
shield-max
shield-regeneration
physical-armor
magical-armor
tenacity
movement-speed-bonus
attribute
equal
greater
greater-or-equal
lower
lower-or-equal
==
>
>=
<
<=
1 - Player
2 - Enemy
0 = Menu
1 = Stage
2 = Loading
4 = Cinematic
ally
enemy
neutral
If [add] == true then the status value will be sum to the stat current value. Otherwise the value will be SET, overwriting the current value.
if [attribute] == true then all the incoming [stats] will become attributes name instead of stats.
main
menu
pause
game-over
credits
loading
intro
shape-rectangle
shape-circle
"event": "initialization"
Description: Triggers at the stage start.
"event": "unit-kill", "unitName": "[target]"
Description: Triggers when the [target] dies.