BostromFPV-Sim v0.2.0
v0.2.0 is a major step forward from the earlier alpha and beta builds. Previous releases established the core simulator, flight feel, and first playable freestyle environment. This update focuses on making the experience more solid, readable, and reliable during real freestyle flying.
What changed
- Improved map collision accuracy around the dive tower, warehouse structures, platforms, roof edges, openings, ledges, and rings.
- Reduced invisible hits, early impacts, snagging, floating collision, and collision gaps that could interrupt lines.
- Continued visual cleanup for see-through surfaces, hollow-looking structures, reversed faces, and misaligned map details.
- Improved Arena Revamped as the higher-detail map option while keeping the original FreestyleArena available as the dependable performance-focused map.
- Added and refined graphics/FPS settings so players can better balance visual quality and frame rate for their system.
- Improved map readability and depth perception without making visual guide elements interfere with collision or smooth wall slides.
- Updated project and export naming to BostromFPV-Sim v0.2.0.
The challenge behind this update
This release took more than simply adding objects to the map. The biggest challenge was improving collision precision without making the drone feel sticky, reducing wall-slide quality, or changing the flight behavior that earlier testing had already established.
A lot of work went into separating visual detail from physical collision: fixing geometry that looked solid but could be flown through, collision that did not match visible surfaces, and guide-grid or decorative elements that could create fake impacts or make the environment look glitchy.
The goal was not just a better-looking map. It was to make the environment more trustworthy at speed, so a line that looks possible is more likely to actually fly the way it appears.
Still in active development
BostromFPV-Sim is still growing. Flight feel, map detail, collision coverage, graphics controls, telemetry validation will continue to keep improving.
Coming soon
Sound is the next major immersion upgrade. Motor audio, prop noise, throttle response, and crash/contact sounds are planned to be implemented soon.
Thank you to everyone testing, reporting issues, and helping push this simulator forward.