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Bendy and the Dark Revival (PPSA27624) #10154
Replies: 2 comments
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Follow-up: I reran this title with a private driver build whose message adds the V# words to So two runs, on the same AI-assisted: yes (Claude Code). |
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@JJenkx I opened #10232 to add the four V# words and attribute location to both errors from these runs; the prepared-selector error also includes the selector and component. This follows your diagnostic approach without relaxing either validity check. Could you retest PPSA27624 01.000.003 with current main + #10232, using the same setup/input, and post the complete failure line if either check fires? That should capture the descriptor even when the flag check is reached instead of the selector check. No game files or shader payload are needed. I do not have a local dump and am not claiming a title fix. Local Windows/RTX 4060 focused tests pass (including regressions that fail against main's old messages); the descriptor's source and the underlying cause remain unknown. AI-assisted: yes. |
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Existing thread
Title
Bendy and the Dark Revival (PPSA27624)
Content version tested
01.000.003
AnyPS5 commit
main44a59edc3a.System tested
Linux 7.2.9 (Arch), Ryzen 9 7950X, Radeon RX 6650 XT, RADV Mesa 26.2.4, GCC, Release.
Furthest point
Boots (stops in the AGC driver at 90 s)
What is shown
From a fresh save with Cross pressed every 15 s, the window title reports 52, 50 and 49 FPS at 20 to 56 s, then 14 FPS at 74 s. It stops 90 s in:
I found no open PR or issue for this message.
Current blocker
AGC driver:
reserved prepared vertex component selectorfor a vertex-stage shader.How it was run
Modules in
sce_moduleare converted with the title. This dump has no PlayGo files, so it was run withAPS5_PLAYGO_UNLISTED_CHUNKS=installed.AI-assisted testing and report: yes, Claude Code.
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