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Sea of Stars (PPSA07587) #10155
JJenkx
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Game bring-up
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Title
Sea of Stars (PPSA07587)
Content version tested
01.013.000
AnyPS5 commit
main44a59edc3a.System tested
Linux 7.2.9 (Arch), Ryzen 9 7950X, Radeon RX 6650 XT, RADV Mesa 26.2.4, GCC, Release.
Furthest point
Boots (shows the key art and stays there)
What is shown
Two 180 s runs from a fresh save. The first pressed Cross every 15 s. The second pressed Options at 20, 35 and 50 s, the touchpad at 65 and 80 s, then Cross every 15 s from 95 s. Both show the game's key art (the two heroes on a rock under the moon) from 30 s to the end, with no text or prompt. The window title reports 59.94 FPS throughout, with no driver stop. The log has no error line. It repeats guest signal 30, which Unity uses to suspend threads, and at shutdown storage images are destroyed with GPU results pending. I could not tell whether the title is still loading or waiting for an input I did not send.
Current blocker
Stays on the key art; cause not found.
How it was run
Modules in
sce_moduleare converted with the title. The dump has its PlayGo files, so no PlayGo setting was used.AI-assisted testing and report: yes, Claude Code.
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