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Hot Shots Golf 2 (PPSA06699) #3839
JAB-dev
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Game bring-up
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hsg_showcase2.mp4 |
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Tested
--windows, WinLibs GCC 15.2.0 r7.maina11c8f7)Status
In game, playable. Menus run at 60 FPS. The 3D course runs at about 60 FPS with the open performance drafts listed below applied; on plain
mainit dips to roughly 45-49 FPS in heavy scenes. The title draws one primitive per draw call (300 to 1000+ draws a frame), so per-draw driver cost is the limit.Video below: the attract demo, then me playing a hole.
Pull requests
sceFontCharacterGetSyllableStringStatesceFontWritingRefersRenderStepCharacterletter step through the pointerThe 60 FPS result relies on these open PRs by other contributors, none merged yet (several conflict with current
main, so I tested rebased copies locally):Also related: #494 (draws differing only in user data reuse their decode), #1747 and #1896 (pipelined dispatch and indirect draws). I haven't measured those on this title. Numbers are two runs each on the Windows host above, and the per-PR comments are on the PRs themselves.
Open blockers
Stock 60 FPS in heavy scenes depends on the pipelined draws drafts above being merged.
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