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ProsperoPuzzles (PPSA99006) on Windows / NVIDIA: MSAA blockers #4427
AchrafReyani
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Game bring-up
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Update 2026-10-13: #4820 (@nicolasabosch) gets ProsperoPuzzles past the MSAA stop. Windows 11 (26300), AMD Radeon 860M (driver 32.0.13058.8001), WinLibs GCC 15.2.0, Release, relinked with
AI-assisted: yes (Claude Code) |
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Title: ProsperoPuzzles, PPSA99006, 01.000.010 (open-source homebrew: blackbearreloaded/ProsperoPuzzles, GPL-3.0; renders through blackbearreloaded/ps5-opengl, Mesa gallium on AGC)
Host: Windows 11 (26200), RTX 4070 Laptop (NVIDIA 616.92), WinLibs GCC 15.2.0 r7, Release. Catalog build:
eboot.binandsce_module/libc.prxunwrapped, relinked with--windows, 60 s runs.Updated 2026-10-12.
On
main9bc3623 it starts, opens its window and stops at its first draw into its 4x color target:That draw scans one sample per pixel (
PA_SC_AA_CONFIG0,MSAA_ENABLEoff) into a 4-sample, 4-fragment target (CB_COLOR0_ATTRIB0x00012000) with no depth: GL rendering with multisampling disabled on a multisampled framebuffer.Open pull requests it needs, in order:
DescriptorBindingBuilder::Populate multisampled image resources have no descriptor image shape.Before #419 it stopped earlier, at
color samples, fragments or destination alpha override is unsupported (register 0x31d = 0x00012000).All reactions