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PPSA09030 Phasmophobia #4680
bubblegg
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Game bring-up
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Phasmophobia (PPSA09030) stops at load on current main:
FAIL: unresolved ELF import teuK4QnJTGg from libSceNetCtl.prx
teuK4QnJTGg is sceNetCtlGetIfStat, imported by the title's VivoxNative.prx.
With that added, the next stop is:
FAIL: unresolved ELF import QWSxBzf6lAg from libSceSsl.prx
QWSxBzf6lAg is sceSslSetMinSslVersion, imported by the same module. No other
import of the title's modules is absent from main's libraries.
Open pull requests:
Still needed on main:
Local changes: the title runs in my fork, branch phasmophobia-port
(https://github.com/bubblegg/AnyPS5/tree/phasmophobia-port), which is main as of
12 October plus 82 commits. There it reaches the lobby and a contract, saves
load, and voice recognition works. On Windows 11 with an RTX 5070 Ti it presents
about 25 frames a second in the lobby (about 1,700 draws a frame) and about 10
in the truck (about 6,400 draws a frame). Written with AI assistance.
Measured there: 95 to 99% of a frame's draws repeat the previous frame's once
the user data words (Unity's per-frame constant buffer addresses) are left out
of the draw key, while only 0.1 to 2% repeat with them.
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