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Blasphemous 2 (PPSA13579) #4687
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TitleBlasphemous 2 (PPSA13580), US release Content version tested01.001.000 AnyPS5 commit
System testedWindows 11 (26200), NVIDIA GeForce RTX 3060 Laptop GPU, driver 617.42, i7-11800H, 16 GB; built from source with MinGW-w64 GCC 15.2.0 (WinLibs x86_64-ucrt-posix-seh, r7). Furthest pointIn game What is shownThe game is playable through the opening area at 59.9 to 60.0 frames a second (window title), on three runs with no crash.
Not tested: progress past the first boss. Current blockerNone found. No fatal, exception or error lines in any of the logs. Continuing a save stalls briefly. Sampling the window title every 250 ms, one 0.26 s interval presented no frames and the intervals beside it 19 to 35 frames a second. It was back to 60 within about 2 s. There were no shader cache misses during the load. How it was run
AI-assisted: yes (Claude Code) |
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Blasphemous 2 (PPSA13579, Unity il2cpp) on Linux x86-64 reaches the title screen ("Press X to continue") at about 59.9 frames a second and stays there for 240 s with the two pull requests below. Gameplay has not been tested; no input was sent.
What stopped it on main, in order:
/app0/Media/Plugins/PSNCore.prxbefore loading it, and a relinked app0 only containsPSNCore.prx.guest.prx, so the stat fails and il2cpp falls back tosceKernelLoadStartModule(path, 0, NULL). Issue Linux: a Unity title's il2cpp code starts PSNCore.prx with sceKernelLoadStartModule(path, 0, NULL), so its start fails with "PSNCore is an old version" and the title faults (PPSA13579) #4225; fixed by fix(libkernel): resolve original .prx names to relinked .guest.prx in stat, open and reachability #4688.core::string::reservewhile loading Addressables bundles: the guest closes descriptor 0 and the host reuses it. Fixed by fix(libkernel): keep host standard streams open on guest close #3295.Open pull requests:
Still needed on main: nothing known before the title screen; gameplay, input and audio are unchecked.
Local changes: none beyond the two pull requests above.
Written with AI assistance.
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