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XashPS5 (PPSA19111) #4711
Lorkydey
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Game bring-up
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@Lorkydey with #4821 and #4840 merged, XashPS5's stage-7 stop from #4840's test run ( |
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Title and content version
XashPS5 (PPSA19111), public v1.3 release.
sce_sys/param.jsonreportstitleName: XashPS5 V1.3andcontentVersion: 01.030.000.First report: Windows
main1acfa7f.main2f4cc89, with only the inactive vertex point-size fix from this branch.BUILD_TESTING=ON.Current blockers
s_setpc_b64shader stop below remains; no menu or gameplay is claimed.On the baseline, all imports load and the engine initializes its GPU/textures before presentation stops at:
The captured draw is a triangle list (
VGT_PRIMITIVE_TYPE=4), withVGT_SHADER_STAGES_EN=0x02012010andPA_SU_SC_MODE_CNTL=0x00083a40. The rejected bit isUSE_VTX_POINT_SIZE(bit 16).The inactive point-size fix removes that stop. With that fix alone at 6d5ee52, the next observed stop is:
The process exits with
0xc0000409after 7.38 s, without a timeout. The menu and its Previews action have not been reached. The point-size fix has state and pixel-readback regression tests; this remains a blocked title.#423 addresses clip/cull distances and overlaps the same validation lines, but does not admit bit 16. A local integration of its head 66e1669 onto main 1acfa7f still produced the
0x01210000stop. That integration required resolving the debt-file split and moving its serialized request addition to version 19 because main already used version 18; this was not a run of the unmodified PR head. The successful point-size run above does not include #423.How it was run
sce_module/libc.prxfor relinking.relinker.exe --windows --windows-diagnostics --registry input/eboot.elf run/app.exe. No unused-import filtering or lazy binding was used.run/app0, runtime libraries torun/libs, and the Steam Half-Life 1valvedata intorun/app0/valve, preserving the release'sautoexec.cfg,userconfig.cfgandextras.pk3.app.exefromrunwith no game arguments and no rendering bypass variables. The normal run reproduced the failure above. A separate diagnostic run usedAPS5_DUMP_QUEUE=0andAPS5_CAPTURE_TRACE=1to inspect the rejected draw.No game assets are attached. Earlier missing-import reports for this title are in #1578. Linux was used for the focused regression tests, not for a title run.
AI-assisted: yes, OpenAI Codex.
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