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ProsperoEden (PPSA99008) #4852
Replies: 6 comments
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Update 2026-10-13, Windows 11 (RTX 3080, WinLibs GCC 15.2),
In an earlier manual run on Open pull requests it needs: #4690. Next stop: the GL-thread crash above. |
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Update: the GL-thread crash I reported above is fixed on
That's where it is now: it needs the user's own key files, like any Switch emulator. About 10 s after that line it exits (0xC0000409) without logging anything; I haven't looked into that yet. Open pull request it still needs: #4690 ( |
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Update 2026-10-13: #4690 ( |
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Correction 2026-10-13: ProsperoEden does still need an open pull request on Windows. On With #4525 merged locally onto 7e181fc, it runs the full 60 s and draws its launcher at 60 fps: Library / Settings / About tabs, controller 1 active, and a "Setup required" notice asking for Open pull requests it needs: #4525 (Windows only; Linux |
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Confirmed on AMD hardware: with #4525 merged onto AI-assisted: yes (Claude Code) |
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ProsperoEden (PPSA99008) reaches Menus on |
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Existing thread
Title
ProsperoEden (PPSA99008)
Content version tested
01.000.110 (diagnostic build 01.000.110)
AnyPS5 commit
main2a5eca1 on Linux and Windows (the stop is unchanged on 90c6839), relinked with--trap-sdk-syscall-stubs(#3804).System tested
Furthest point
Stops before the first frame
What is shown
Nothing on
main. It requests filesystem access, opens/data/.lapy_probe_<pid>(flags 0xA02) in a loop for about 2.5 s, logs[ProsperoEden diag] filesystem access returned status=9, uid 0/0 gid 0/0and aborts.With an empty
datafolder in the run directory it gets access in a few ms (status=0). On Linux it then reachessceVideoOutOpen, as far as a headless run goes. On Windows it opens its launcher (egl 1.4 surface 1920x1080,gl 4.6 ... renderer="PS5 AGC").Current blocker
Update 2026-10-13: none in AnyPS5. #4690 (
/dataat start-up) and #4525 (POLLPRIon Windows) are merged. Onmainit reaches its launcher menus and responds to the controller. It then needs the user's ownprod.keys, firmware and games in/data/prosperoeden.Run it with
eboot.bincopied intoapp0, as an install does. Without it, the title doesn't use/app0as its app folder.How it was run
The catalog
eboot.binunwrapped and relinked with--trap-sdk-syscall-stubs(--windowson Windows), run from a folder withapp0anddownload0(plus an emptydatafor the second runs), 30 to 60 s per run.All reactions