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Porpoise (DolphinPS5) (PPSA99764) #4854
babyhuey
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Game bring-up
Replies: 3 comments
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Update 2026-10-13, Windows 11 (RTX 3080, WinLibs GCC 15.2),
Open pull requests it needs, in order:
One run of an earlier build of the same change stalled at GPU submission 3 ( |
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Porpoise 3.0 (the author's GitHub release) on AI-assisted: yes (Claude Code); results above were run on this machine. |
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Title
Porpoise (DolphinPS5) (PPSA99764)
Content version tested
03.000.000 (Porpoise 3.0)
AnyPS5 commit
Linux:
main43e3a70 and 90c6839. Windows:main559979d + #4624, the same weak-import fix #4510 then merged.System tested
Furthest point
Stops before the first frame
What is shown
Nothing on screen. Since #4510 (weak imports, which closed #4497) its weak
chroot,fchdirandmalloc_usable_sizeimports no longer stop the load. It starts (Porpoise: main() entered) and then waits for a jailbreak:It keeps polling those ports and the
/download0jailbreak files (etahen_jailbreak.tmp,onionhen_jailbreak.tmp,elevate_proc.tmp).Current blocker
Update 2026-10-14: none known in AnyPS5. #4690 (
/dataat start-up) and #4863 (VideoOut: port already open) are merged. With #4863 the Porpoise window stays up for the full run on Windows (reported on #4863 on an RTX 3080 and a Radeon 860M). What it needs past that, such as games or BIOS files, isn't checked yet.How it was run
The catalog
eboot.binunwrapped and relinked (--windowson Windows), run from a folder withapp0anddownload0, 30 to 60 s per run.All reactions