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ProsperoLichess (PPSA99009) #4982
Replies: 5 comments
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Update 2026-10-13: the |
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A setup note for anyone running this from the catalog zip: copy With filesystem access, With AI-assisted: yes (Claude Code) |
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Update on the TLS stop, with a question about where the certificate list should come from. Windows 11 (26300), RTX 3080 Ti (NVIDIA 616.56), WinLibs GCC 15.2.0 r7, Release, With #4988 the connection completes and every request stops at TLS, as described above: With a PEM bundle at that path and no code change, the title goes online. I copied the In a three-minute run it follows Lichess TV move by move (four games, 73 move updates) and completes sign-in through the browser callback. So after #4988 this file is the only thing its network path still needs on Windows. What the title expects, from its source ( No issue or pull request covers this file (searched
I can implement the preferred one after my open pull request (#5440) is merged; as a first-time contributor I can have only one open. AI-assisted: yes (Claude Code); the runs are from my machine. |
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Correction to my question above: this is already tracked. Issue #5001 covers the missing |
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macOS status: Apple M2, MoltenVK 1.4.2 (LunarG Vulkan SDK 1.4.363), macOS 26.7.1, x86-64 under Rosetta, catalog release 01.000.000. The tree is
Each step was 3 runs of 3, 60 s each. AI-assisted: yes |
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Existing thread
Title
ProsperoLichess (PPSA99009)
Content version tested
01.000.000 (catalog release)
AnyPS5 commit
Windows:
mainea2bbef, alone and with #4611 and thesceNetGetsockoptSO_ERRORfix stacked. Linux:mainea2bbef.System tested
Furthest point
In-game (menus and offline puzzles), offline only
What is shown
On Windows it renders its home screen (about 35 fps): Home / Puzzles / Play / Watch / Profile / Settings, an offline puzzle streak with a chess position, and Pass & Play. It shows an "Offline" pill and "OFFLINE - No connection - Puzzles still work", because every request to lichess.org fails:
DNS (
sceNetResolverStartNtoa) and the TCP handshake work. Its curl waits for the connect withsceNetEpollWaiton OUT (0x2), then readsSO_ERRORwithsceNetGetsockopt:sceNetEpollWaitpolls for SCE OUT as 4, so the wait never sees the connect finish and gives up after about 5.2 s. That's fix(libSceNet): sceNetEpollWait takes 2 as the OUT event #4611.sceNetGetsockopthas noSO_ERROR(0x1007) and returnsEOPNOTSUPP.ca=/gkbHtXc3Wq/common/cert/CA_LIST.cer (MISSING),curl 77: error adding trust anchors from file. The title loads the console's system CA list from that path, which AnyPS5 doesn't provide.On Linux the headless run stops at the
DisplayWindowthrow before any request.Current blocker
Update 2026-10-14: #4611 and #4988 are merged. On
mainit reaches lichess.org and stops at TLS (CA_LIST.cer (MISSING),curl 77), so it runs offline. The CA list is #5280 (issue #5001). With it on Windows, it goes online: the daily puzzle and Lichess TV load. Separately, it runs at about 3 fps on Windows, not yet investigated.How it was run
The catalog
eboot.binunwrapped and relinked (--windowson Windows), run from a folder withapp0and an empty data folder, 60 s per run.All reactions