Repository navigation
OlliOlli World (PPSA02327) #5316
Replies: 2 comments
2026-10-14 follow-up: main + rendering/audio PR testA local Windows Release build based on With PR #4794's default eager writeback enabled and This is a preliminary performance regression observation, not a confirmed cause. PR #4794's draw-time writeback is a plausible contributor, while current The next controlled run uses the same local build with |
Previous run updateSharing the results from my latest OlliOlli World test before I rebuild and retest on the newest The good news is that this no longer looks like a simple startup/crash issue. The game successfully booted and continued running for roughly 10 minutes. The process eventually exited with code Near the end of the test it was still producing around 223 presents over a 10-second interval, so the emulator was continuing to execute/render rather than getting stuck completely. The main issue is still rendering correctness.
|
Uh oh!
There was an error while loading. Please reload this page.
Existing thread
Title and content version
OlliOlli World (PPSA02327) — content version 01.005.000 from
sce_sys/param.json.AnyPS5 commit and system
mainat2a2a3dc650b9245fb0fb9b088afb1a6c27637f7d, without additional patches.32.0.21045.5002.ANYPS5_ENABLE_SPIRV_TOOLS=ON.Furthest point: Menu / character customization
With the default settings, the game remained running and its FPS counter advanced, but the screen was almost entirely white with a faint diagonal line.
The character-customization / Clothing screen renders with
APS5_STORE_AT_FLIP=1. The character, clothing items, text and menu controls are visible. The title-bar counter showed about 85 FPS in the successful screenshot; this is a single observation, not a sustained performance measurement. Level gameplay, audio and saving still need verification.Current blocker and verified workaround
The white-screen run contains these messages (addresses omitted):
The successful run's profile confirms the setting is active:
The successful launcher also enables CPU/GPU profiling and exit tracing. A same-scene comparison keeping those profiling settings identical is still needed to isolate the setting completely. The observed workaround is useful, but the warnings alone do not establish the underlying bug.
How it was run
The executable and bundled modules were relinked with:
From the relinked game's runtime directory, the successful run used:
The import audit has no absent imports or missing libraries. It lists 14 exported throwing stubs on this commit; the white-screen run did not report a fatal exception in the supplied log.
Fix investigation and related work
APS5_STORE_AT_FLIP=1, introduced by merged PR feat(agc): store pending storage-image results at each flip with APS5_STORE_AT_FLIP #1995.Progress tracker
ucrtbase.dll,0xc0000409); it has not been linked to the rendering issue or confirmed fixed.APS5_STORE_AT_FLIP.This thread will be updated with new test results and verified fixes. Report prepared with AI assistance; rendering was confirmed by the tester on this machine.
All reactions