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SONIC SUPERSTARS (PPSA06888 #5382
billythemenace2
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Game bring-up
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Title
SONIC SUPERSTARS (PPSA06888)
Content version tested
01.001.008
AnyPS5 commit
mainat 18c438b with #4474 and the fix branchfix/shader-3d-access-on-1d-tsharp(PR #____) merged locallySystem tested
Windows 11 (10.0.26200), AMD Radeon RX 5700 XT (driver 32.0.21045.5002), WinLibs GCC 15.2.0 r7 (x86_64-ucrt-posix-seh)
Furthest point
Logos or loading screen
What is shown
SONIC SUPERSTARS (PPSA06888) starts on main, loads its save data (OrionOption and OrionSaveData mount), and plays its intro video; it stops at the first presentation after that. No menu yet.
Current blocker
A shader takes a depth-comparison sample with dim 3D of a 1x1 1D T#. The plain sample and load forms of that access are handled by PR #____ (measured on RDNA1); the comparison sample is not measured yet. Before that, on plain
main, the title stops on aSET_CONTEXT_REG_INDIRECTread inside the memory of a freed 2x multisampled target, which #4474 fixes.Separately, moving the window while the intro plays crashed once on the CRI movie thread (null read in Unity code at
app.exe+0xa7243c); not yet investigated.How it was run
modules kept where the title has them (
sce_module/with its six bundled modules,Media/Modules,Media/Plugins), converted with:No environment variables.
fakelib,dlc_emu.iniand DLC folders left out.I used Claude to investigate this and write the report.
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