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Minecraft Bedrock (PPSA17221) runs on Windows: boots to a playable world, 0 absent imports #5744
ducloc080202
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Status
Minecraft Bedrock (PPSA17221, contentVersion 01.008.000) runs on current
main: it boots through the loading screens to the main menu (~60 fps), opens a playable world, renders, saves on quit and exits cleanly. No loader blockers: a full import audit (executable plus all 6 bundled modules) reports 0 absent imports and no stops.Furthest point: Playable (in-world movement at ~40 fps; world save on quit verified, exit clean)
Environment
main31bfc4e,--windowsbuild, converted with--module-dir .(the four root modules) plussce_moduleWhat works
/savedata0, world save on quit (level.dat_new), exit code cleanAudit (tools/import_audit.py, executable + 6 module registries)
sceImeOpen,sceSaveDataUnknown_RvID8BVeg,sceWebBrowserDialogOpenForPredeterminedContent, kernelAddReadEvent/AddWriteEvent/select,__tls_get_addr,_AddstdsceSysmoduleLoadModuleunknown id warning (293), non-fatalNotes (not bugs, expected behavior)
sceMousefor UI; it is pad-driven like on the console[gpu] storage image destroyed with GPU results pendingwarnings appear at quit; the world still saves and the process exits cleanlyAll reactions