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Syobon Action (PPSA47402) #5932
ahmad3a4
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Game bring-up
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Title
Syobon Action (PPSA47402)
Content version tested
01.001.000, from the homebrew catalog (kvaps/syobon-action-ps5, GPL-3.0;
PPSA47402.zip, SHA-25686e763fac842e90c48e54ddb4915ef517c5c17f37d4506574848e4e0a8aa51f5, matching the catalog)AnyPS5 commit
maine34c479System tested
Windows 11 Pro (26200), RTX 3060 Ti (NVIDIA 617.14), WinLibs GCC 15.2.0 r7, Release
Furthest point
In game (lives screen after the title), about 30 FPS
What is shown
tools/import_audit.pyfinds 389 imports implemented, none absent, and 5 that resolve to throwing stubs (__tls_get_addr,vsscanfin libSceLibcInternal,execvp,fork); none of them is reached in these runs. The SDL start-up passes (video: driver ps5, window 1920x1080, format SDL_PIXELFORMAT_ABGR8888), the title loads its PNG and OGG assets and presents frames, and Enter moves on to the lives screen ("× 1").Current blocker
Closing the window aborts the process with
libc: exit thread cannot wait for itself(exit0xC0000409), 4 of 4 runs: the title's exit handler callssceVideoOutSubmitFlipafter the VideoOut shutdown. That's #5931. #5843, which ends a window close without running the guest's exit handlers, fixes it: with it, 3 of 3 closes exit with code 0. #5978 covers the title's ownexit()path.How it was run
The catalog zip unpacked,
eboot.binandsce_module/libc.prxunwrapped from their fake-signed SELF containers, relinked with--windows --to-intel --registry(no--trap-sdk-syscall-stubsneeded), run from the output folder withapp0mirrored, input from the default keyboard bindings, closed withWM_CLOSE.AI-assisted: yes
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