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Resident Evil 2 (PPSA04288) #5935
AnthonyClemens
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Game bring-up
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Title
Resident Evil 2 (PPSA04288)
Content version tested
01.000.003
AnyPS5 commit
main 0214069 (2026-10-13) plus the pull requests and local changes listed below.
System tested
Windows 11 Pro (26200), AMD Ryzen 5 5600X, AMD Radeon RX 9070 XT (Adrenalin 26.9.1), 32 GB of RAM with a 19 GB page file, WinLibs GCC 15.2.0, Release.
Furthest point
Menu
What is shown
missing register in context bank at DWORD 0x2fe (766). This is the same stop as Resident Evil 4 in Resident Evil 4 (PPSA07411): start-up needs a library named Party.prx; with the missing exports added it stops at sce::Json::InitParameter2::setSpecialFloatFormatType #2776 and Resident Evil Village in Resident Evil Village (PPSA01556) #5169.APS5_TEXTURE_CACHE_MIB=1024and the memory changes below. Without them, it went past 28 GB.Current blocker
APS5_TEXTURE_CACHE_MIB) and the dispatch cache (about 2.5 GB).v_movreldwindow hid descriptor dwords (six programs);guest snapshot differs from registered memoryfor image-table records.APS5_NO_SNAPSHOT_CHECK=1also passes it; locally the dispatch is recaptured instead.Pull requests
branch condition Unreachablein a domain program)VGT_SHADER_STAGES_EN=0x2030: unsupported geometry input or output assembly)scalar aperture source ... not modelledLocal changes not proposed
How it was run
relinker --windows --registryfrom the dump'seboot.bin.APS5_TEXTURE_CACHE_MIB=1024and a separateANYPS5_SHADER_CACHE_DIR.APS5_PAD_INPUT_FILE,tools/pad_input.py). At about 4 FPS, 400 ms d-pad presses are sometimes missed.All reactions