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PS5 OpenGL Showcase (PPSA99005) #6289
jackthereaper2006
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Game bring-up
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macOS status: Apple M2, MoltenVK 1.4.2 (LunarG Vulkan SDK 1.4.363), macOS 26.7.1, x86-64 under Rosetta. Catalog release 1.0.2, sha256 checked. The tree is
Each step was 2 runs of 2. AI-assisted: yes |
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PS5 OpenGL Showcase (PPSA99005), blackbearreloaded/ps5-opengl v1.0.2 from the homebrew catalog (GPL-3.0, sha256
37a0ef4eca3f43f1f85827d3e2edcbd32ccf5e0ecbcee8da86465f51c902d388).eboot.binandsce_module/libc.prxwere unwrapped before relinking, and it was relinked with--registry.Linux, AMD RADV RENOIR (Ryzen 5 PRO 5650U integrated graphics, GCN 5), Mesa 26.2.4, CachyOS kernel 7.2.9:
maind92a8dad3main0afa6a607+ #6290dFdx/dFdy(main.c:259). On RADV, DPPquad_permreads from helper lanes were wrong until fix(shader): read quad_perm DPP lanes in pixel shaders through quad operations #6290.mainrenders the instances correctly, at about 1 FPS (1750 ms per frame).lastSlice != 0) brings it to 231–308 ms per frame on this machine and does not change the instances.Frames (
APS5_DUMP_FRAMESdumps of the title's own display buffer, 960×540 at the defaultAPS5_DUMP_SCALEof 4):main, RADVmain+ the fix, RADVmain, lavapipemain, RADV,APS5_SKIP_SHADER=229255000Full-size files: https://gist.github.com/jackthereaper2006/aec623dfe08f2a6d8e5207ac3e2a209b. Reference: the author's screenshot.
Runs: 60 s,
SDL_AUDIODRIVER=dummy,APS5_NO_PAD_INPUT=1, no network, empty shader caches.AI-assisted: yes (Claude Code).
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