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EA SPORTS FC 27 (PPSA34015) #6344
Replies: 4 comments
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Claiming the start-up sysmodule notice sceSysmoduleIsLoaded unknown id: 306 (�x00000132). Adding the �x00000132 mapping to libSceProprietaryVoiceChatHelperPrx in core/libs/prx/libSceSysmodule/ModuleTable.hpp (matching the ID verified in #5017) with unit test coverage in guest_sysmodule_tests; branch and PR in progress. |
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Second run with a warm shader cache, same build (
Currently investigating what holds it on the splash screen (thread sampling); I will report back here with the next stop and any PRs it needs. |
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Update, 15 Oct (same PC: Windows 11, RTX 5090, NVIDIA 610.47). This run applied Furthest point: past the splash screen, into main-menu loading. The title opens
Current blocker (every run on the 5090): It is a wave64 pixel shader, so #5405 (compute only) does not cover it. The block is a UMin half-wave reduction: The failure reproduces offline with Tried for comparison:
Also seen once: |
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Same stop with NVIDIA driver 617.x (updated from 610.47): the Question for whoever owns the half-wave reduction matcher ( In this shader the The options I see:
I can turn either into a PR with a |
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Existing thread
Title
EA SPORTS FC 27 (PPSA34015)
Content version tested
01.000.004
AnyPS5 commit
main beb723a with #5352 #6034 #6049 #6056 #6058 #6062 #6072 #6074 #6079 #6084 #6085 #6086 #6087 #6088 #6089 #6090 #6092 #6343 merged on top
System tested
Windows 11, WinLibs GCC 15.2.0 (x86_64-posix-seh, ucrt, r7), RTX 5090 (NVIDIA 610.47), AMD Ryzen 9 9950X3D
Furthest point
Logos or loading screen
What is shown
The EA SPORTS FC 27 splash screen, drawn correctly. The frame rate starts at 0.3 fps and rises to about 1.5 fps while shaders are recompiled on the first run (about 50 to 100 shaders a second). Audio and input were not checked yet.
Current blocker
The frame rate during first-run shader compilation. The title logs this once per frame, and its breadcrumb report says all markers completed:
Open pull requests this run needs:
main: libSceLoginService.prx is missing and libraries such as libScePlayerSelectionDialog and libSceVdecsw lack imports it needs.keventon descriptor 0. Without it, the title stops about 40 seconds after start withkevent: EVFILT_READ on a non-socket descriptor not implemented, because it registers its standard input in a kqueue.Also logged, without stopping the title:
sceSysmoduleIsLoaded unknown id: 306.How it was run
The title's
eboot.binand its bundled modules (sce_module/libc.prx,sce_module/libSceNpCppWebApi.prx,Engine.MovieVLC.LibVLC.prxandEngine.Render.Core2.PlatformPs5.prx) were unwrapped to ELF and relinked withrelinker --windows --sce-module-path <elf dir> --module-dir . eboot.elf app.exe.app0holds the dump'sData,Patch,Scripts,sce_sysandlibraryas junctions, plus the originaleboot.bin,package.mftandRuntime_Ps5_retail.BuildSettings. Run from a console withANYPS5_GPU=5090.All reactions