Repository navigation
Plants vs. Zombies™: Replanted (PPSA29802) #6404
THEMANnt
started this conversation in
Game bring-up
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
Existing thread
Title
Plants vs. Zombies™: Replanted (PPSA29802)
Content version tested
01.510.000
AnyPS5 commit
main d92a8da; no PRs merged on top and no title-specific runtime changes. Original param.json retained.
System tested
Windows 11 Pro x64 (build 26200), AMD Ryzen 7 7800X3D, NVIDIA GeForce RTX 5070 Ti (Windows driver version 32.0.16.1692), approximately 31 GiB usable RAM. Built with GCC 15.2.0 r7, Release.
Furthest point
In game
What is shown
Profile creation, the opening tutorial, planting, zombies, and combat render correctly, and controller input works. Gameplay runs at approximately 120 FPS on this system. Audio, save reload, and extended play have also been checked and work.
The initial automated interactive check ran for 223.58 seconds and exited with code 0 before its 300-second limit. The audio, reload, and longer-session results were confirmed through additional manual testing; this is not a claim of full-game completion or a formal FPS benchmark.
Current blocker
None encountered in the tested gameplay. No additional PRs, game-specific patches, or metadata changes are required for this tested main snapshot.
How it was run
Converted the executable and all nine shipped game modules with:
Original assets were placed under app0, converted guest modules retained their relative paths, and the main build’s system libraries plus GCC runtime DLLs were deployed under libs.
Launched pvz-replanted.exe with the runtime folder as its working directory. APS5_PAD_INPUT_FILE pointed to a per-run controller-command file for automated controller pulses. No title-specific compatibility flags were set.
All reactions